Welcome to Project at a Glance. This is the public, big-picture view of how Grimmloch is coming along: where the project started, what’s working now, and what still has to be built.
Read it top to bottom. Each post builds on the one before it, and new posts get added as the bigger pieces of the game come to life. For now, while we’re in testing, this is the place to see how the build is actually going. Once we’re out of testing, it will grow into a full public changelog.
Posted 3 July 2026
Why building Grimmloch is unlike any normal indie game, and the UO private-server tradition it comes out of.
Posted 5 July 2026
How a scattered community of players taught themselves to build and run their own Ultima Online worlds, the tradition Grimmloch comes out of.
Posted 5 July 2026
An honest, layer-by-layer picture of what’s built, what’s half-dressed, and what’s barely begun.
Posted 9 July 2026
Three pieces of unglamorous infrastructure built early: the admin console, the vitals dashboard, and the build pipeline.
Posted 29 July 2026
Testing goes live: the server meets a real crowd and holds, and the first round of play begins.
Posted 12 September 2026
What real conversations exposed in the NPCs, and the biggest overhaul the project has had.